Scratch – Math Concepts: Online Course
Square |
“A square is a four-sided polygon which has it’s all sides equal in length and the measure of the angles are 90 degrees.“
Properties of a Square
The most important properties of a square are listed below:
- All four angles are equal to 90°
- All four sides of the square are equal to each other
- The opposite sides of the square are parallel to each other
- The diagonals of the square bisect each other at 90°
- The two diagonals of the square are equal to each other
- The square has 4 vertices and 4 sides
Scratch Program to calculate Area and Perimeter of Square |
Scratch Program to calculate Area and Perimeter of Square: To do this, we need to follow these steps
Step1: Area and Perimeter of Square formula:
Area of Square Area = side2 per square unit If ‘a’ is the length of the side of square, then; Area = a2 sq.unit Perimete of Square Perimeter = Side + Side + Side + Side = 4 Side Perimeter = 4 × side of the square If ‘a’ is the length of side of square, then perimeter is: Perimeter = 4a unit |
Step 2: Let a square have side equal to 6 cm. Find out its area and perimeter.
Given, side of the square, s = 6 cm Area of the square = s2 = 62 = 36 cm2 Perimeter of the square = 4 × s = 4 × 6 cm = 24cm |
Step 3: Procedure
- First Define Variable: three variables identified for this scratch program. I will list them here:
- Side = s
- Square = sqr
- Perimeter = Per
From Events, Drag green flag() block on sprite area.
- Click on the “variables” tab (top left), and click “Make a variable”. Now type “s”, in the dialogue box.
- Repeat this, and create a ‘Perimeter’, ‘Area’ variable.
- From Variables, Drag the set() block ‘set variable to 0’ Initialize ‘s’ variables to 0 (eg : my variable = s).
- To Replace 0 value from your value in set() block where variable is ‘D’
- From Sensing, Drag the ask() block , Change text and asks the user to ‘Perimeter of Square′.
- From operator, Drag a three additional() block and replace 0 value from this three additional block with variable into set() block.
- From looks block, drag a say() block stays for the specified amount of time.
- Drag the variable block and let it replace the value hello! from variable into say() block.
- Repeat previous four process again for Area of square.
- When the green flag is clicked, the script activates.
- To run the program. You should get the following result.
Input & Output